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Cowboy Bebop

Anime is too big to be all bad. By that I mean that no matter who you are, chances are fairly good that somewhere there exists some anime you will enjoy. It's mostly different for a lot of people of course - and some never find what they're looking for because, well, most anime is terrible and they just give up.

Hey, two for one special on Jawbreakers! Cool! "Hey, two for one special on Jawbreakers! Cool!"
There was a time when I dismissed all anime out-of-hand. You guys think I'm discriminating now, well there were days back in the long-long-ago where I simply wouldn't watch it at all. For any reason. Which was both better and worse than my philosophy now; on one hand I consistantly avoided pukefests like Ebichu but at the same time missed delightful gems like Perfect Blue. Thus, back in the day when Cowboy Bebop was running on Cartoon Network's Saturday night anime block (it wasn't called Adult Swim yet), I didn't pay any mind when someone told me, "Dude, Brick, you should watch Bebop. You'd like it."

I eventually did get around to watching Bebop of course. I probably polished off the series in two days after I started into it, and have watched it countless times since. See, Bebop is the epitome of anime goodness. From where I'm sitting, the genre simply does not get better than this.

For AA's one year anniversary I thought I'd finally write up a six-hamham review. In fact, it's the only six-hamham review I'm ever likely to write. Or, in much simpler terms, I absolutely love Cowboy Bebop and I think everyone else should, too.

Bebop is twenty-six episodes of style, fun, music, and pizazz plus a feature film. It's wacky, it's exciting, it's energetic, it's serious. It's everything that most anime isn't.


Characters: 5.5 Hamhams
Cowboy Bebop is about three people who are self-employed as bounty hunters. This is not the same as saying
When bounty hunting dries up, Spike fills in for Batman on the side. When bounty hunting dries up, Spike fills in for Batman on the side.
"there are three characters" because there are naturally more than three. This is an important distinction because throughout the series you really will come to know these three people as people. They have their personalities and their histories and their flaws and their mysteries... and they become something more than just characters dancing across the screen.

Not to say that there isn't any dancing going on at all. Getting the bad stuff out of the way first, I've got to mention Ed. Ed is the quintessential obnoxious preteen girl of the series... who doesn't have a nose. She spends all her time squeaking and singing and spinning around, generally just eating up screentime that could have been handed to more useful characters. Thankfully exposure to Ed is kept on a tight leash, and you can largely ignore her and still enjoy the rest of the cast. In any case, it's only worth faulting the show a half-a-ham.

Now, the three people who aren't complete wastes of time come in the shape of an ex-gangster crack shot martial arts master, a sexy sultry sarcastic big-breasted 74-year-old with a gambling disorder, and a grizzled old ex-cop with a prosthetic arm and some seriously groovin' sideburns. There's a dog too, but the dog isn't all that interesting.

The main character is Spike Spiegel, but he's really only the main character in the sense that he's the primary focus of the series' continuity, which accounts for less than one-fifth of the series as a whole. Spike spends his time
Jet, meanwhile, picks up babysitting jobs. Jet, meanwhile, picks up babysitting jobs.
sleepwalking from one adventure to the next duking it out in barroom brawls and offering snide comments amidst shoot-outs. Spike is one of those characters who defines style; his slick blue suit and wild hairstyle are the visual aspects of this definition. The rest of it is just the way he fights, the way he smokes, the things he says (and how he says them)... Spike even manages to make taking a bullet look cool.

Spike's partner is Jet Black, a scruffy old man with a fake arm and big bushy eyebrows. His role is to be the dour voice of reason who nobody listens to. He's got all the experience and, for what it's worth, is the "leader" of the Bebop if anybody is. Jet is equal parts father figure and dirty old man... and in one episode he's both at once. Jet's too quirky to be the straight man and too stiff to be the clown, so he spends most of his time trying to keep Spike and Faye out of trouble.

And ahhh, Faye. Faye Valentine. What can you say about Faye? She's a knockout who will knock you out. A troublemaking, backstabbing, lying, cheating, stealing mass of womanly perfection wrapped in a tight yellow two-piece. Faye's exactly the type of woman who knows she has tits and knows how to use them, and though Spike's too wily to fall for her charms (and Jet's too hardened) virtually everyone else is in danger of her slipping right into their pants and out with their wallet. Faye is the mischeivious pixie you love to hate and love to love - and let's be honest, she's fun to ogle.

Faye, of course, just hits the bar. Faye, of course, just hits the bar.
Spike, Jet, and Faye. Partners, but not family. Companions but not friends. They're just as likely to work each other over than cooperate, and while each has their respective softer side they like to keep it well-hidden under a thick exterior of rough, tough, cool or sass. They're timeless; they're legends. You learn just enough about each to make you want to learn more, but not so much that any of them become predictable or boring. Spike's got his rivalry with Vicious (the series' principle villain who makes an appearance in five episodes), Faye's got her debt collectors and amnesiac history, Jet's got his ghosts from his cops'n'robbers days. Need to know exactly how wonderful these characters are and how beautifully they play off each other? Buy a thesaurus and look up the words "wonderful" and "beautiful".

Oh, and the dog's name is Ein.

Story: 6/6 Hamhams
On one hand you have those series (anime or otherwise) that have this long intense plot that just goes on and on, every episode, until its conclusion. Miss one episode of such a series and you'll be hopelessly lost forever (.hack//SIGN is overly guilty of this). On the other you've got those series that are episodic; a series of self-contained stories that can go on forever without any form of coherency (such as Inuyasha).
Coolest. Scene. Ever. Coolest. Scene. Ever.
Bebop is really the best of both worlds, which makes it flow along nicely without being overbearing.

The first of Bebop's principle storylines is the rivalry between Spike and Vicious. Spanning five episodes (four of which comprise the series two-part episodes), the idea is that Spike and Vicious were once comrades in a Martian crime syndicate. But a woman came between them and Spike tried to break away, but has carried a personal vendetta against Vicious ever since. Vicious, on the other hand, grew ambitious and intends to sieze the syndicate for himself. To do so, he needs to eliminate Spike, whom the rest of the organization feels should be the proper heir. If this sounds like a fairly sparse summary, it is. The details of Spike and Vicious' pasts are never fully explained, and of course that isn't really the point. Bebop isn't a series about stuff that's happened, it's about stuff that's happening. So the important thing is that the two are at each other's throats now, and the reasons aren't important anymore.

The second storyline deals with Faye. Faye is introduced as a wandering gypsy, which we quickly learn is a lie. She's then re-introduced as a tagalong bounty hunter who forces her way onto the Bebop and manages to make herself useful enough that Spike and Jet don't kick her off. It isn't until later, when a mysterious package arrives at Jet's feet that we learn that Faye *has amnesia after having been crygenically frozen for fifty years*. Of course, it's never really clear whether that just happens to turn out as another lie... Faye's story is less prominant than Spike's, clocking in at only three or four episodes.
Shucks howdy! Sho' nuff! "Shucks howdy!"
"Sho' nuff!"

Jet's story is more fractured than the others, but it's there. He's got a lot more baggage in his past, and therefore we only see the tidbits that happen to surface during the series' timeframe. This includes an old girlfriend and her deadbeat boyfriend, the old adversary who is responsible for his bum arm, and a teenage girl who buys into feng shui... among others.

Spike's stories are all about high action and gunfights, Faye's are about flashbacks and searching for her place in the universe, Jet's are dark and often depressing stories. Ed's got three episodes of her own, which are wacky and comedic and, surprisingly enough, fairly entertaining. These different episode styles pop in and out, staggared so one type never becomes dominant over the others. Thus the stories come in a fairly deliberate order but don't necessarily flow into each other, and are often set aside and continued later.

Then, at the end, *Spike dies* and that's it. It's simple, it's clean, and it's beautiful. And it's perfect.

The movie, of course, has a much deeper plot that is all it's own. There's really no point detailing it because, when all's said and done, it's just a 90-minute episode of the show with slightly better animation. The characters and story are so dead-center on target with its parent series that I don't even need a separate page for it.

Animation: 6/6 Hamhams
There are series with better animaion than Bebop, but at the same time it's unmatched. Sure the artwork isn't top-shelf and the framerate can get choppy, but quality is only one aspect of good animation. Not being an expert in the area, all I can really do is say how well the animation style works for Bebop and then maybe jabber like a monkey for a while.

Look everybody! Some Nigerian prince wants to give us ten million woolongs! "Look everybody! Some Nigerian prince wants to give us ten million woolongs!"
To commence the jabbering: the character design is excellent. Each of the big shot characters (and lots of the small fries) has a very distinctive look to them. Spike's nonchalant hands-in-his-pockets smile is almost like a trademark, for example, and nobody else has hair that's quite Faye's shade of purple. Some of the more expressive minor characters include the hunchback old Asian mummies at the head of Vicious' crime syndicate, the outrageous Hollywood-style cowboy characters on "Big Shots - the show for Bounty Hunters", and (my personal favorite) the three old hippie guys. Yep, just these three nameless hippie guys who manage to pop up all over the place for no clearly defined reason.

Bebop has this shadowy film noir style look to it that is uncharacteristic of sci-fi anime - which is sort of the point since Bebop isn't sci-fi. I suppose it's wrong of me to read too much into the artsy flavor of heavily shadowed flashback sequences, but heck, I'm a sucker for such niceties.

The movie, of course, cleans up all the little artistic hiccups that plague the series (and most series for that matter) without losing any of the charm. "More of the same but better" I guess you'd say. So, for being incredibly visually appealing without necessarily being perfect, I'll give Bebop six hamhams anyway.

Culture Shock: 6/6 Hamhams
Since Bebop takes place in a futuristic setting that spans the solar system, there's no reason to be afraid of being bombarded with Japanese culture. There are Japanese characters around, but no more or less than English. The "culture" of Bebop is a hodgepodge of everything on Earth. Society lays about in shambles and our heroes just cling to the edge as best as they can.

Breakfast of champions. Breakfast of champions.
The translation, likewise, is bang-on. No quirky innuendos or half-translations; leastwise, none that wouldn't have existed had the series been written in English originally. Plus, the voice acting is easy on the ears - nothing fancy, but at the same time nothing embarassingly overblown. Even Ed's annoying shrill is fairly tame compared to what you'll find elsewhere in animedom. I already knocked half-a-ham off for Ed earlier, so I won't do it again here.

What few Japanese references there are in the series make perfect sense. Japan isn't perceived as the end-all and be-all of the solar system, but rather just one prominent piece of it. There are enough mysteries to unravel in the three primary characters to have to worry about as it is.

Oh, wait. There is one really important Japanese item around - Vicious' totally awesome ninja sword. But how can I honestly fault a series for including a ninja sword? Who doesn't like ninja swords anyway? Even if you don't how difficult are they to really understand? They're just swords, duh. Let's not split hairs.


Electrifying Electra can electrocute me ANYTIME. Electrifying Electra can electrify me anytime.
I have a theory, and it concerns Ed. Bear with me.

Absolute perfection is impossible. This is a fact. Perfect things simply cannot exist in our universe because our universe is woefully imperfect.

This is the genius of Cowboy Bebop. They guys put it together, then said, wait. We can't release it like this - it's too perfect. We need to add a flaw - gash it up a bit so it can remain anchored in reality and not transcend into the abstract realm of perfection beyond all mortal comprehension.

And thus, Ed exists. A blemish on an absolutely perfect series that makes you cringe (slightly) while she's onscreen, but appreciate it all the more when she isn't. It actually helps serve to make an already perfect series even more perfect.

So, everyone's got an anime they call their favorite. Reasonable people can disagree, of course, but not on the point that Bebop is outstanding. In other words, it might not be your favorite, but that doesn't mean you shouldn't go ahead and enjoy it anyway.

Links

Then, just because they weren't done being completely awesome, they went ahead and made a movie. And who knows? Maybe they'll make some more. Could be we haven't see the end of Bebop. I, for one, wouldn't mind welcoming it back.

See you, space cowboy.

Overall Rating: 6/6 Hamhams

- Brickroad

© 2005 Richard Scibbe | brickroad@gmail.com | hosted by rpgmaker.net